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Roblox Studio Scriptparent. The top level DataModel object the one referred to as the game by scripts has no parent but always has a reference held to it by the game engine and exists for the duration of a session. If the script is in a part and you use scriptParent it will state the parent of the script which is the part. So scriptParent gets the parent of the script which is what the script is in. This special line of code will tell the script to find its parent.
Feedback On My Roblox Studio Script Themes Cool Creations Devforum Roblox From devforum.roblox.com
Thus when names are not repeated blahParentblahName blah. With the script and part just created the part is the parent and the script is the child. Newly created objects using Instancenew will not have a parent. That is blah is a child of blahParent. This is shown in the explorer by the object being tabbed in to the right and collapsible into the. If the script is in a part and you use scriptParent it will state the parent of the script which is the part.
That is blah is a child of blahParent.
So scriptParent gets the parent of the script which is what the script is in. Anything under the parent is its children. With the script and part just created the part is the parent and the script is the child. Parent is a property of any ROBLOX object. If the script is in a part and you use scriptParent it will state the parent of the script which is the part. In the example shown below ColorPart is the parent and ColorChangeScript is the child.
Source: devforum.roblox.com
Parent is a property of any ROBLOX object. Thus when names are not repeated blahParentblahName blah. That is blah is a child of blahParent. This is shown in the explorer by the object being tabbed in to the right and collapsible into the. With the script and part just created the part is the parent and the script is the child.
Source: devforum.roblox.com
Anything under the parent is its children. This is shown in the explorer by the object being tabbed in to the right and collapsible into the. Thus when names are not repeated blahParentblahName blah. Parent is a property of any ROBLOX object. The top level DataModel object the one referred to as the game by scripts has no parent but always has a reference held to it by the game engine and exists for the duration of a session.
Source: devforum.roblox.com
With the script and part just created the part is the parent and the script is the child. Parent is a property of any ROBLOX object. This special line of code will tell the script to find its parent. Thus when names are not repeated blahParentblahName blah. So scriptParent gets the parent of the script which is what the script is in.
Source: devforum.roblox.com
If the script is in a part and you use scriptParent it will state the parent of the script which is the part. That is blah is a child of blahParent. If the script is in a part and you use scriptParent it will state the parent of the script which is the part. Anything under the parent is its children. Newly created objects using Instancenew will not have a parent.
Source: education.roblox.com
This special line of code will tell the script to find its parent. This is shown in the explorer by the object being tabbed in to the right and collapsible into the. With the script and part just created the part is the parent and the script is the child. Thus when names are not repeated blahParentblahName blah. In the example shown below ColorPart is the parent and ColorChangeScript is the child.
Source: devforum.roblox.com
So scriptParent gets the parent of the script which is what the script is in. With the script and part just created the part is the parent and the script is the child. Thus when names are not repeated blahParentblahName blah. That is blah is a child of blahParent. Parent is a property of any ROBLOX object.
Source: devforum.roblox.com
Anything under the parent is its children. This special line of code will tell the script to find its parent. The top level DataModel object the one referred to as the game by scripts has no parent but always has a reference held to it by the game engine and exists for the duration of a session. Newly created objects using Instancenew will not have a parent. If the script is in a part and you use scriptParent it will state the parent of the script which is the part.
Source: pinterest.com
Newly created objects using Instancenew will not have a parent. This is shown in the explorer by the object being tabbed in to the right and collapsible into the. Newly created objects using Instancenew will not have a parent. With the script and part just created the part is the parent and the script is the child. If the script is in a part and you use scriptParent it will state the parent of the script which is the part.
Source: devforum.roblox.com
This special line of code will tell the script to find its parent. Thus when names are not repeated blahParentblahName blah. This special line of code will tell the script to find its parent. This is shown in the explorer by the object being tabbed in to the right and collapsible into the. In the example shown below ColorPart is the parent and ColorChangeScript is the child.
Source: devforum.roblox.com
This special line of code will tell the script to find its parent. That is blah is a child of blahParent. Anything under the parent is its children. If the script is in a part and you use scriptParent it will state the parent of the script which is the part. Newly created objects using Instancenew will not have a parent.
Source: pinterest.com
This special line of code will tell the script to find its parent. Anything under the parent is its children. Newly created objects using Instancenew will not have a parent. So scriptParent gets the parent of the script which is what the script is in. With the script and part just created the part is the parent and the script is the child.
Source: devforum.roblox.com
Thus when names are not repeated blahParentblahName blah. The top level DataModel object the one referred to as the game by scripts has no parent but always has a reference held to it by the game engine and exists for the duration of a session. Newly created objects using Instancenew will not have a parent. Thus when names are not repeated blahParentblahName blah. Anything under the parent is its children.
Source: devforum.roblox.com
This is shown in the explorer by the object being tabbed in to the right and collapsible into the. Parent is a property of any ROBLOX object. In the example shown below ColorPart is the parent and ColorChangeScript is the child. This is shown in the explorer by the object being tabbed in to the right and collapsible into the. The top level DataModel object the one referred to as the game by scripts has no parent but always has a reference held to it by the game engine and exists for the duration of a session.
Source: in.pinterest.com
So scriptParent gets the parent of the script which is what the script is in. Parent is a property of any ROBLOX object. Thus when names are not repeated blahParentblahName blah. This special line of code will tell the script to find its parent. In the example shown below ColorPart is the parent and ColorChangeScript is the child.
Source: devforum.roblox.com
With the script and part just created the part is the parent and the script is the child. With the script and part just created the part is the parent and the script is the child. This is shown in the explorer by the object being tabbed in to the right and collapsible into the. Newly created objects using Instancenew will not have a parent. If the script is in a part and you use scriptParent it will state the parent of the script which is the part.
Source: devforum.roblox.com
Newly created objects using Instancenew will not have a parent. That is blah is a child of blahParent. If the script is in a part and you use scriptParent it will state the parent of the script which is the part. So scriptParent gets the parent of the script which is what the script is in. Anything under the parent is its children.
Source: devforum.roblox.com
Newly created objects using Instancenew will not have a parent. That is blah is a child of blahParent. If the script is in a part and you use scriptParent it will state the parent of the script which is the part. In the example shown below ColorPart is the parent and ColorChangeScript is the child. Thus when names are not repeated blahParentblahName blah.
Source: pinterest.com
The top level DataModel object the one referred to as the game by scripts has no parent but always has a reference held to it by the game engine and exists for the duration of a session. In the example shown below ColorPart is the parent and ColorChangeScript is the child. With the script and part just created the part is the parent and the script is the child. This is shown in the explorer by the object being tabbed in to the right and collapsible into the. This special line of code will tell the script to find its parent.
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